• Investigating Plants


    We will identify parts of plants, illustrate a plant life cycle and show how some animals depend on plants.


    1.  Review

         parts of a plant         plant life cycle


    2.  Create an animated drawing of a plant.

      • animated plant growing
      • show an animal depending on the plant (food, pollen, shade, shelter)
      • at the END, label the plant parts:  seed, roots, stem, leaves, petals
      • copy the last frame about 15 times so that we will have time to read it


    ABCya Animate!


    Remember....use LOTS of frames and only add a LITTLE TINY bit on each frame!



    3.  Share!

    folder See what others have made!     If you can't see the pictures, switch to "grid view."



    4.  Play and Practice 

     Growing Plants with Sparky the Alien

    >>>>Growing Plants with Sparky the Alien - PART 2<<<<

     Groovy Garden






    Stem or Trunk or Branches

    Leaf or Leaves







    1st Grade Science TEKS


    1.9  Organisms and environments. The student knows that the living environment is composed of relationships between organisms and the life cycles that occur.

    1.10  Organisms and environments. The student knows that organisms resemble their parents and have structures and processes that help them survive within their environments.

    1.10B Identify and compare the parts of plants.


    1st Grade Technology TEKS

    1. Creativity & Innovation: The student uses creative thinking and innovative processes to construct knowledge and develop digital products.

    (A) apply prior knowledge to develop new ideas, products, and processes;

    (B) create original products using a variety of resources;

    (C) explore virtual environments, simulations, models, and programming languages to enhance learning;

    (D) create and execute steps to accomplish a task;

    (E) evaluate and modify steps to accomplish a task.


    2. Communication & Collaboration

    (C) format digital information, including font attributes, color, white space, graphics, and animation, for a defined audience and communication medium;

    (D) select, store, and deliver products using a variety of media, formats, devices, and virtual environments.